A team of 5 individuals got the task to create a serious game for the dermatology department of Sahlgrenska University Hospital. The aim was to target psoriasis patients and to educate them about various life choices and healthy habits in order to milder their symptoms. The result: a narrative game with mini games, in which the main character has psoriasis, but the player follows them on their daily life; an Android game.
For the Lost Relic Game Jam I have collaborated with 3 university peers to create a game within a week with the theme of connection. The result: a game where the player can place mushrooms in a way that creates a chain explosion with the goal of killing the enemies.
As part of a university course (game design), the requirement was to create a narrative game with a focus on the MDA framework and storytelling. The game was created in Deig that got later compiled in Unity. The result: a narrative game presenting the life of a quite unlucky soldier with the goal of entertaining the player by the dialogues and happenings.
I am currently studying a game development master's programme at the University of Skövde, specializing in serious games. Right now, I am an exchange student in The Netherlands, studying user experience design. My background is business informatics, where I have studied both programming and marketing, economics and many more. My interest in coding, and creating things with code has developed pretty early and I am very eager to have my own nice little journey within these fields. Other than coding, I like being in nature, hiking, traveling, learning languages, cooking, diy, drawing, photography, all of that cool stuff.
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As the final project of my bachelor studies I have created an Android application. The aim of this application was to easen the struggles of organizing events within a group of people. It entails groups in which the admins can create events, invite people who then can react to it. It was written in Android Studio using java and also with the use of Laravel.